A Work in Progress: Special Agent H1



This guide was made for entry:
Special Agent H1
In Contest:
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Original image


step 1 of 12

Mask the mouse from its background.

Creation of Special Agent H1: Step 1
sources used for this step:

step 2 of 12

Add a mask using the pen tool. Burn/Dodge for more realistic effect.

Creation of Special Agent H1: Step 2

step 3 of 12

Mask out the ball. Using marquee, mask out "door" and rotate it so it's open.

Creation of Special Agent H1: Step 3

step 4 of 12

Copy, flip and rotate ball to get the back side. Clone a little so there are no holes.

Creation of Special Agent H1: Step 4

step 5 of 12

Cage made using the line and brush tools. Lines to make he general shape, inner glow to give round appearance. Brush to color in the bottom of cage. Added burlap texture. Burn/dodge

Creation of Special Agent H1: Step 5

step 6 of 12

Add wood chips from stock. Copy and rotate to fill whole area. Erase and clone around edges so not strait line.

Creation of Special Agent H1: Step 6
sources used for this step:

step 7 of 12

Used my own photo for a window view.

Creation of Special Agent H1: Step 7

step 8 of 12

Add a frame using line tool for the window. Drop shadow for depth. Lamp made with rectangles, shade warped and slight bevel and emboss. Light effects, for the glow. Burned a little of the wall to get reflection.

Creation of Special Agent H1: Step 8

step 9 of 12

Walkie talkie made with pen and bevel and emboss. Rounded rectangles for the buttons with blue from the ball clipped on.

Creation of Special Agent H1: Step 9

step 10 of 12

To make the motorcycle I copied the original ball and transformed/warped them until they looked like tires. Pen tool for the body of the motorcycle. Burn/dodge/

Creation of Special Agent H1: Step 10

step 11 of 12

Pen tool for the mirrors, seat and wheel cover. Burn and dodge again.

Creation of Special Agent H1: Step 11

step 12 of 12

Pen, burn and dodge to get the vent. Add shadows to motorcycle, walkie talkie and ball.

Creation of Special Agent H1: Step 12

Final result

Creation of Special Agent H1: Final Result

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