Started with a shallow cylinder, deleted all but one section.
step 2 of 8
Extruded in the windows. Then mirrored geometry, rotated 30* and mirrored again. Did this until full revolve. Then stacked and scaled them ontop of each other.
step 3 of 8
Added two spheres for domes and gave them a glass shader.
step 4 of 8
Extracted windows and added glass texture.
step 5 of 8
Extracted top face. UV mapped it and created a baseball field with photoshop.
step 6 of 8
Added point lights and duplicated these on all the edges. Also added spotlight on top field.
step 7 of 8
Added starmap on large deformed nurbs plane. Also duplicated space building and added nebula underneath using a 3D fluid container.
step 8 of 8
Added glow underneath by adding torus' and setting them to blinn and adding glow while removing source.