This first stage shows the basic shapes I first pulled from the source. These are the basis of the whole bird, excluding the body.
step 2 of 9
This step shows what will become the main building parts of the wings, tail feathers and head decoration, a set of 3 fanned extrudes of a flame
step 3 of 9
A lot of duplicating, warping and rotating later the follow was achieved.
step 4 of 9
To bulk and decorate the wings and tail I thought a red undercoat would look nice. Duplicates of the top layer, turned red with hue/saturation and then rotated and warped slightly to achieve the look desired.
step 5 of 9
Hopefully not too hard to see in this SBS in the bottom right corner is the basis used for the body. This is the full source manipulated in liquify [sucked in and twirled.] Then duplicated 3 times, each one given a different hue and rotated to form a circle and then deformed to form a scale shape. I used this object to create the body using duplication, rotation, etc
step 6 of 9
This is the form of the head, a bunch of single flames make up the "scales" of the Phoenix and small flickers of flame make up the edging
step 7 of 9
Added a bunch of details, the eye is 2 layers both with layer styles. The mouth is 3 deformed flames to create the shape and then one flame for the tongue and some colour within for structure.
step 8 of 9
Detailing with dodge and burn tools. using the lens flare which I created on the wing-tip at this point as the main light source.
step 9 of 9
From Apophysis I took a fractal which suited, this was duplicated 4 times to fill the edges and a huge one in the middle to cover the gaps between them. Then I used "colour dodge" on the layers and on the black background underneath used a soft grey to highlight the areas I wanted the fractals to appear and removed using black where I did not wish to see any.
This is the end of my SBS, I may make a more detailed one in the future with more screenshots, etc depending on reactions.