A Work in Progress: Bentley MK6 Special



This guide was made for entry:
Bentley MK6 Special
In Contest:
bentley


step 1 of 23

Started with a cube and then added edge loops and moved vertexs where needed and created the basic shape the Bentley.

Creation of Bentley MK6 Special: Step 1

step 2 of 23

Extracted the doors, bonnet and side panels then extruded them inwards to create the grooves.

Creation of Bentley MK6 Special: Step 2

step 3 of 23

Create the mud guards by extruding a single face of a cube along a curve.

Creation of Bentley MK6 Special: Step 3

step 4 of 23

Mud guard finished and added tire. Created the tire out of a pipe which the centre was deleted and a cylinder was added in to create the hubcap.

Creation of Bentley MK6 Special: Step 4

step 5 of 23

created the rear mud guard in the same was as the front.

Creation of Bentley MK6 Special: Step 5

step 6 of 23

Added struts created out of cylinders

Creation of Bentley MK6 Special: Step 6

step 7 of 23

added axle create out of a cylinder.

Creation of Bentley MK6 Special: Step 7

step 8 of 23

Create the suspension out of a cube that was 4x5 cut out the holes then filled the edges with polygons.

Creation of Bentley MK6 Special: Step 8

step 9 of 23

extracted the front grill.

Creation of Bentley MK6 Special: Step 9

step 10 of 23

Added vents in side panel by deleting a single polygon then extruding the hole inwards.

Creation of Bentley MK6 Special: Step 10

step 11 of 23

Mirrored geometry on the body, grill and bonnet. Duplicated and scaled by -1 all of the other pieces.

Creation of Bentley MK6 Special: Step 11

step 12 of 23

Created the headlight by deforming a sphere.

Creation of Bentley MK6 Special: Step 12

step 13 of 23

Extracted the front face for the light and added a torus around the edge to simulate the chrome.

Creation of Bentley MK6 Special: Step 13

step 14 of 23

Extracted the dash, duplicated and deformed the front headlights to simulate the speed dials etc, also extracted and extruded the glove compartment.

Creation of Bentley MK6 Special: Step 14

step 15 of 23

UV mapped a wheel and created a bump map from the tire image listed in the beginning.

Creation of Bentley MK6 Special: Step 15

step 16 of 23

Using the same UV map created a colour map to create the white wall tires.

Creation of Bentley MK6 Special: Step 16

step 17 of 23

Extracted boot and extruded handle. Created lights by duplicating headlights. Created boot rim by extruding faces on the body.

Creation of Bentley MK6 Special: Step 17

step 18 of 23

Seats created by extruding outside faces off a polygon prism.

Creation of Bentley MK6 Special: Step 18

step 19 of 23

Steering wheel created by a torus, cylinder deformed in the centre and 3 cylinders to make the spokes.

Creation of Bentley MK6 Special: Step 19

step 20 of 23

Set created by a half sphere with a mapped with a simple black and white HDRI map and the based is a deformed nurbs plane

Creation of Bentley MK6 Special: Step 20

step 21 of 23

Grill shader created by adding a grid texture to a bump node on a blinn.

Creation of Bentley MK6 Special: Step 21

step 22 of 23

Car paint is a MI_Car_Paint_Phen,
Tires are Blinn with texture bump and colour maps.
Glass in MIA_Material with Glass preset.
Chrome is MIA_Material with Chrome preset.
Wood is Blinn with wood colour added.
Steering wheel and axles are a Black Lambert.

Creation of Bentley MK6 Special: Step 22

step 23 of 23

Rear mirrors are a blinn with the following settings.

Creation of Bentley MK6 Special: Step 23

Final result

Creation of Bentley MK6 Special: Final Result

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