Started with a cube and then added edge loops and moved vertexs where needed and created the basic shape the Bentley.
step 2 of 23
Extracted the doors, bonnet and side panels then extruded them inwards to create the grooves.
step 3 of 23
Create the mud guards by extruding a single face of a cube along a curve.
step 4 of 23
Mud guard finished and added tire. Created the tire out of a pipe which the centre was deleted and a cylinder was added in to create the hubcap.
step 5 of 23
created the rear mud guard in the same was as the front.
step 6 of 23
Added struts created out of cylinders
step 7 of 23
added axle create out of a cylinder.
step 8 of 23
Create the suspension out of a cube that was 4x5 cut out the holes then filled the edges with polygons.
step 9 of 23
extracted the front grill.
step 10 of 23
Added vents in side panel by deleting a single polygon then extruding the hole inwards.
step 11 of 23
Mirrored geometry on the body, grill and bonnet. Duplicated and scaled by -1 all of the other pieces.
step 12 of 23
Created the headlight by deforming a sphere.
step 13 of 23
Extracted the front face for the light and added a torus around the edge to simulate the chrome.
step 14 of 23
Extracted the dash, duplicated and deformed the front headlights to simulate the speed dials etc, also extracted and extruded the glove compartment.
step 15 of 23
UV mapped a wheel and created a bump map from the tire image listed in the beginning.
step 16 of 23
Using the same UV map created a colour map to create the white wall tires.
step 17 of 23
Extracted boot and extruded handle. Created lights by duplicating headlights. Created boot rim by extruding faces on the body.
step 18 of 23
Seats created by extruding outside faces off a polygon prism.
step 19 of 23
Steering wheel created by a torus, cylinder deformed in the centre and 3 cylinders to make the spokes.
step 20 of 23
Set created by a half sphere with a mapped with a simple black and white HDRI map and the based is a deformed nurbs plane
step 21 of 23
Grill shader created by adding a grid texture to a bump node on a blinn.
step 22 of 23
Car paint is a MI_Car_Paint_Phen,
Tires are Blinn with texture bump and colour maps.
Glass in MIA_Material with Glass preset.
Chrome is MIA_Material with Chrome preset.
Wood is Blinn with wood colour added.
Steering wheel and axles are a Black Lambert.
step 23 of 23
Rear mirrors are a blinn with the following settings.