For the main city building I created several custom buildings in 3ds max using basic primitives and poly modelling techniques.
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This is a squashed chamfer cylinder with edges extruded.
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This is a Gengon primitive with edges extruded, the aerials are shapes created from the top edges of the building with the shape settings set to linear.
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This is a pyramid primitive again with edge extrusions, and chamfers.
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This is the main building. It is made up of a box, a hose, and several torus primitives. The torus primitives have had the number of edges reduced to 5 to produce a pentagon.
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The small buildings in the city are a cylinder with 6 cap segments, then a greeble modifier applied to extrude the polygons randomly.
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The space ship is made up from 2 boxes and 4 cylinders.
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This is the top view of the city in Vue 7. The back terrain is the mountains, then the cities. then a water plane added.
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This is the sky/atmosphere I used. it's called "fire godrays" I think it adds some nice atmosphere to the image.
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This is the material used in vue for the mountain range.
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This is the material used for the buildings and the bridges in vue.
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I used this tropical water for the water in vue.
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This is the adjustments made in photoshop. first I copied the original image then adjusted the hue of the image and set the layer to "Multiply" this darkened the image slightly. Then I copied the image again and put it to the top layer. I set the layer blend mode to "Overlay" then added some blur. I used a layer mask to mask out the foreground so it was not blurry.