This is the foreground terrain. It's a standard heightfield terrain, I used a brush to make the mounds.
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This is the middle ground terrain, again I used a brush to create the mounds
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This is the distant ground terrain. Using a brush I created the mounds.
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This is the mountain terrain on the left, it's a procedural terrain which meant I could use a noise/fractal map to create it. you can the map on the sphere.
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This is the mountain on the right. Again i used a fractal map to create it. This only has slight variations to the mountain on the left.
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These are the spikes, created with a small brush.
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This is the default material I used for the snow on the 3 standard terrains.
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This is the material editor, i wanted to make some changes to the material, by adding a noise map.
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I added this noise map to the highlights section of the material to try and achieve a sparkly type snow. Don't think it worked though with the lighting conditions.
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The mountains material is made from two materials mixed together. This is the first material.
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This is the second material used in the mountains.
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This is the material editor where I mixed the two mountain materials. I used a fractal map in the function editor to disperse the snow and rock.
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This is the function editor, where I made the fractal map to distribute the two materials.
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This is the first planet an enlarged version of mars.
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This is the second planet, which a default version of venus.
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This is an omni light I used to light the mountains.
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These are the light settings I used in the atmoshere editor.
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I had two layers of clouds. these are the types and settings of the clouds I used.
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In the effects tab of the atmosphere editor I clicked the tab to add stars.
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These are the fog and haze settings of the atmosphere.