took a hard brush to define outline... used brn and dge to give base details... then mostly used smudge to refine it and bring smoothness... and even to modify the face shape...
step 2 of 4
used default brushes in ps to burn the hair details... used same brushes to smudge and dodge the highlights... used the sme tech for eyes and lips... used round brushes to define the eye shape and num of smaller rings inside...dodged and burnt the lips...
step 3 of 4
defined the general shape of body... dodge and burnt t details and smudge it... used texturised burn brush for t design...
step 4 of 4
use the texturised burn brush for the back grnd detais... masking diff parts to concentrate on single part using selection was quite tricky...