used basic polygon models like cube, cylinder and transform, scale tools to create models... bevel tool to smoothen the edges of cube...
step 2 of 5
mostly used mental ray materials within the maya, like di-electric for pawns, pong for wall and floor, dgs for table stand, mia-x for table and furniture... and adjusted the ctrl variables...
step 3 of 5
used the floor and wall texture from within maya i.e checkered txt, polka txt and noise txt.... the txt for board, furniture and dice was chopped in ps... the saturated ps file was used as bump map...
step 4 of 5
used a main (point) light, a soft light(point lt) and back(area lt) light...
rendered with customs setting with mental ray render... raytracing and global illuminations tabs were ticked on...
step 5 of 5
used ps and adjusted the level to increase the brightness a bit...