Map is centered on new canvas and cropped to square it up.
step 8 of 17
Map is desaturated to get even coloring for background
step 9 of 17
Map is colored with cyan and light blue layer behind it.
step 10 of 17
Ship mast is placed on left side of canvas, contrast is upped, and it is moved to back layer.
step 11 of 17
Ship wheel is now added and scaled to fill entire canvas, then opacity taken down about 50%
step 12 of 17
Gull is now added to top layer and scaled to fill right, top corner.
step 13 of 17
Conch shell is chopped, leaving a small amount of soft shadow around it. It is placed on front layer at bottom, right corner and contrast is brought up to show its shape well.
step 14 of 17
More shells were needed, so they have been chopped with soft edges around them and placed on layer behind the conch shell. Contrast will be upped just enough to give them more color.
step 15 of 17
Mariner is now chopped and edges softened. He is sized to fit over central part of the wheel, then color is brought into his face with the hue/saturation tool. Contrast and brightness must be adjusted to give him enough detail to show through final layer.
step 16 of 17
Here the ship's wheel is flipped to make the most of its design.
step 17 of 17
Finally, a new layer is added to the front after all layers are merged. New layer is in brown tones, then with hue/saturation tool, some greens are allowed to emerge which seem to give more interest than just a single color all over.