Added texture and distorted overlay to front facing. Started to show inside area
step 4 of 10
Added the ball and shading and highlights as well as serious texture back to interior
step 5 of 10
Here mostly went into adding lumps on sides by copying small areas and then pasting them and cleaning edges and adjusting darkness to blend them
step 6 of 10
Concentrated on highlights light and dark on front area to give more depth
step 7 of 10
Fooled with the very base to darken it and make it look more realistic
step 8 of 10
Started on glass table with pieces of gray that I turned down the opacity and then blurred the areas of trophy that are seen through it
step 9 of 10
Made up legs for table using a basic gradient cylinder and distorted it to more of a point and round cut the tops and set angles on legs and blurred the back one for depth, then made copies of pieces and used them for reflection with Multiple set and blur and played with exposure
step 10 of 10
Last but not least imported curtain background and again darkened and blurred the areas showing through table
Also added the text and date to trophy with copy layers set to multiple and slight blur and adjusted position as silohette