A Work in Progress: Texture Award 2010



This guide was made for entry:
Texture Award 2010
In Contest:
goofy awards


step 1 of 10

Simple rectangle

Creation of Texture Award 2010: Step 1

step 2 of 10

Added shading and started to make the bottom

Creation of Texture Award 2010: Step 2

step 3 of 10

Added texture and distorted overlay to front facing. Started to show inside area

Creation of Texture Award 2010: Step 3

step 4 of 10

Added the ball and shading and highlights as well as serious texture back to interior

Creation of Texture Award 2010: Step 4

step 5 of 10

Here mostly went into adding lumps on sides by copying small areas and then pasting them and cleaning edges and adjusting darkness to blend them

Creation of Texture Award 2010: Step 5

step 6 of 10

Concentrated on highlights light and dark on front area to give more depth

Creation of Texture Award 2010: Step 6

step 7 of 10

Fooled with the very base to darken it and make it look more realistic

Creation of Texture Award 2010: Step 7

step 8 of 10

Started on glass table with pieces of gray that I turned down the opacity and then blurred the areas of trophy that are seen through it

Creation of Texture Award 2010: Step 8

step 9 of 10

Made up legs for table using a basic gradient cylinder and distorted it to more of a point and round cut the tops and set angles on legs and blurred the back one for depth, then made copies of pieces and used them for reflection with Multiple set and blur and played with exposure

Creation of Texture Award 2010: Step 9

step 10 of 10

Last but not least imported curtain background and again darkened and blurred the areas showing through table
Also added the text and date to trophy with copy layers set to multiple and slight blur and adjusted position as silohette

Creation of Texture Award 2010: Step 10

Final result

Creation of Texture Award 2010: Final Result

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