I'm very new to 3D and I was messing around with shapes and materials when I came up with this.
I added a floor from the drop down menu and assigned a material.
step 2 of 11
I selected a Platonic primitive shape added a banji material to it.
step 3 of 11
I duped the platonic 3 more times increasing size. So that each one was inside the next. I assigned banji material to each. I then rotated each one inside so that their faces would be in different positions so as to bounce and reflect the light differently. (there are only two shown here as the next two I deformed)
step 4 of 11
I encreased the geometry to give more faces to my shape.d
step 5 of 11
I selected some faces at random.
step 6 of 11
And extruded the faces a number of times.
step 7 of 11
I also used smooth shift, extrude inner and bevel to manipulate the faces further.
(I had no idea what sort of form I would get)
step 8 of 11
step 9 of 11
I had added lights to the scene, one omni directly above my shape which is casting a shadow. (panel top left)
step 10 of 11
I was trying to get some caustics to show on my floor material by adding a spotlight inside my shape and another a little further away but it didn't turn out how I imagined. I probably didn't use the right settings or my shapes were too dense.
step 11 of 11
Finally I rendered my image at 300 dpi and saved as a tif.
I opened my file in Photoshop and added some contrast with curves, s-shape and adjusted the hue and saturation.
I quite liked the look of my experiment and decided to enter it into the comp.
I would have liked for the surfaces to have had some sort of displacement or at least some bump mapping but I am too green at the moment, and couldn't find a pleasing way to adjust my materials to suit.