took source extraction, went to(using CS4) 3D>new mesh from grayscale>plane, then used pentool to get shape, nest liquefy tool to form rough edges, filter?texturizer?sandstone
step 3 of 6
repeated steps formin different shapes, also applied Hue/saturarion
step 4 of 6
step 5 of 6
duplicated extracted piece to full d canvas, applied layer styles, gradients, filter>texturizer>sandstones