simple polygonal and nurbs models... used surfaces - revolve for the pots, tumblers and plates... poly cubes and extrude for seats, beams, doors, windows...
step 2 of 4
used mostly lambert and blin material and default maya texturs like wood, clouds,fractal, brownian, crater... used render fibre in ps for wood and painted the hanging colourful pot...
step 3 of 4
render fibre for wood texture and simple brush design for pot in ps...
step 4 of 4
maya software render with raytracing on... used the default light and shadows... used render paint effect in maya for creating environment outside the window and door...