A Work in Progress: Keeper of Two Cities



This guide was made for entry:
Keeper of Two Cities
In Contest:
unreal buildings


step 1 of 5

Open up Cinema 4D

Create Two Planes.

make them editable.

using the Magnet tool on the upper Plane make hills and valleys.

Creation of Keeper of Two Cities: Step 1

step 2 of 5

Using the Reselector Plugin

Set it to Polygons, Sub and 70%

Select All Polygons
Then click Select on ReSelector

Extrude Inner
Extrude
Select on ReSelector
Repeat from Select All Polys
Do 2 to three times.
On the third time extrude longer for tall buildings.

Creation of Keeper of Two Cities: Step 2

step 3 of 5

Repeat Step 2 on Bottom Plane and rotate Top Plane

Creation of Keeper of Two Cities: Step 3

step 4 of 5

Create a Cylinder
Decrease the number of Vertical Segments and add a few on the Horizontal Segments.

Make Editable.

Select All Polys.

Extrude Inner then Extrude.

Creation of Keeper of Two Cities: Step 4

step 5 of 5

Put the cylinder from step 4 in the middle.

Add 2 to 4 Omni Volumetric Lights with Shadows.

Adjust Lights Intensities.

Add Textures/Shaders.

Add Global Illumination.

Tada!

Creation of Keeper of Two Cities: Step 5

Final result

Creation of Keeper of Two Cities: Final Result

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