Then create a bolt out of a few primitives and NURBS.
step 14 of 17
Duplicate and place the bolts. (This will increase rendering time dramatically)
step 15 of 17
Add lighting to your scene.
step 16 of 17
Add a sphere object around your whole scene. Then apply your sky image as a texture to it, and change the UV so that is back only, and set to never tile.
step 17 of 17
Add some more textures to the screens, then render the image. (This will take a while!)