A Work in Progress: Squash



This guide was made for entry:
Squash
In Contest:
water


step 1 of 7

Create a low-poly cylinder. Add a "edit poly" modifier and remove the top.

Now model the mesh to look "fancy". Add some segments to the button so it looks flat when smoothing it. Now add a "turbosmooth" modifier

Creation of Squash: Step 1

step 2 of 7

Add a "shell" modifier with an extra segments. Add another "turbosmooth" modifier to really make it look smooth and nice.

Creation of Squash: Step 2

step 3 of 7

Create a plane and position it where the surface of the water would be. Make it look like water by adding a "noise" modifier or/and bt modelling it. Add a "turbosmooth" modifier so that the surface becomes smoother.

Creation of Squash: Step 3

step 4 of 7

Create a copy of the glass and hide it. Select the water-surface (plane) and create a boolean object. Select the glass as the second operator. Now you have a mesh fitting perfectly in the glass. Unhide the glass and delete the polygons that are outside the glass.

Creation of Squash: Step 4

step 5 of 7

Before exporting scale down the water a little. I'm using KeyShot 2 to render the image and it doesn't handle interacting meshes very well. After scaling the water you should have a little bit of space between the water and the glass but it won't be noticeable when rendering. Now export the model as a .obj file shown in this example.

Creation of Squash: Step 5

step 6 of 7

Load the model in KeyShot 2. Add the shaders you would like to give your model. I modified them a little so that they look better. You can also play around with the environment plane or add a new one.

Creation of Squash: Step 6

step 7 of 7

Click on "Render". For this example the "normal" preset works fine but to make it look better use the "good" preset and increase the number of ray bounces. Now render the image.

That's it.

Creation of Squash: Step 7

Final result

Creation of Squash: Final Result

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