as per grnd, cut the part of source, sharpened, cloned, adjusted curves and used...
sky is filter-render-clouds, levels, used circular gradient, adjusted curves, stretched...
step 2 of 4
this step is mostly had painted, like tree, grass line... decided the dark and light areas, and the dominating colours at the lighted areas...
like orange tint in sky, tint of green and orange in landscape... also decided the ups and downs in landscape...
like, drew the slope using brown shade in back end, then smudge it... added few dark areas to define pit...
step 3 of 4
here comes our poor guy, in this world's costume...
basically it was the jeans and the shoes which inspired me to do this, but could not use the shoes due to the perspective probs...:(
maybe i could have tried the back pose of the guy, but felt this pose wud show tht he really dont want to go...
coming to the making, its cut-transform-warp-clone-smudge-liquify-dodge-burn till you get the output...
step 4 of 4
this is the villian with greenish light, who wants to take away our hero...
rather a simple job of cutting out the shape,uses ps blending options for texture overlay, used couple of filters like noise, blur, dry brush...
then merge all layers, adjusted the curves a bit.. and thts it...
really enjoyed the making...:)