A Work in Progress: SackBoy



This guide was made for entry:
SackBoy
In Contest:
rusty metal


Original image


step 1 of 11

Created the hook in maya and then adjusted the angle so it fit with our scene

Creation of SackBoy: Step 1

step 2 of 11

Then i've started to mask my picture so that i get only the cup

Creation of SackBoy: Step 2

step 3 of 11

after that i aded the hook with a uniform texture.. figured it woul be easier to texture it in photoshop than unrap the uw and tweak it in maya.. since our model is intended for importing in our scene it was easier this way.
When rendering the hook, i had to be carefull that the lights would match

Creation of SackBoy: Step 3

step 4 of 11

so this is our bluprint.. i agree it looks better than my rendered model :).. patience is one of my flaws!!!

Creation of SackBoy: Step 4

step 5 of 11

after that i extracted the image planes in photoshop and imported them in maya

Creation of SackBoy: Step 5

step 6 of 11

started modeling the doll

Creation of SackBoy: Step 6

step 7 of 11

so.. this is the finished model

Creation of SackBoy: Step 7

step 8 of 11

Creation of SackBoy: Step 8

step 9 of 11

this is the textured model..
Since i was going to import the image in photoshop and i nedeed jut one angle.. i made a quick planar mapping from the angle i was interested... that's why we have some stretched textures over the arms

Creation of SackBoy: Step 9

step 10 of 11

i rendered the image in PNG format or PONG :) to get the model without the black background.

After this i imported the model in PS.

Creation of SackBoy: Step 10

step 11 of 11

after this i made the final adjustments and the most time consuming.. burning and dodge the picture so that it would look right.. aded some glow on the red eye, and wit a soft brush i painted with some white and the blured what i've painted...


Creation of SackBoy: Step 11

Final result

Creation of SackBoy: Final Result

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