Started by making a cylinder convert to edit poly. Scaled down, inset, extrude. To make tap, create cylinder, adjust size and then create sphere and attach.
step 2 of 3
To make basin i create a box, then create a sphere. Place sphere inside box and adjust so you get half the sphere sticking out the top of the box. Go to compound objects and select boleon (make sure you have the box selected) and then click on 'operand B' then click the sphere, and hey presto its gone leaving a nice shape behind.
step 3 of 3
Place all objects in scene lights camera action!!....