Shader is a blinn that uses a diagonal ramp and fractal to get the pattern.
step 2 of 15
Ground created by a plane that was deformed with the sculpt brush.
Shader is a MR MIA Material x.
step 3 of 15
Candy cane created by extruding a cylinder along a curve.
Shader is a MR MIA Material x with a two tone ramp plugged in as colour.
step 4 of 15
Snowman base created out of 2 spheres.
Shader is a MR Mia Material.
step 5 of 15
Arms created out of a 2 cylinders that were deformed and then merged.
step 6 of 15
Buttons and eyes are spheres.
Shader is a black MIA material
step 7 of 15
Neck Ring is the top part of a sphere, it was then converted to an NCloth that was a little stretchy. This deformed it to fit the body after making the body a passive collider.
step 8 of 15
Hat is a cone that has had its base extruded and a sphere added to the top.
The bend was created by converting to an Ncloth and running the simulation.
step 9 of 15
Nose created out of a cone that had some edge loops shrunk.
step 10 of 15
Sign created out of a cylinder and cube and the text was created using Maya Text tool.
step 11 of 15
Snow created using a NParticle emitter set on Thick Cloud. A vortex was then added to the simulation. This was played through and the Nparticles were then converted to polygons.
step 12 of 15
Lights created out of a cylinder that was extruded and had the extruded offset increase to create the points.
step 13 of 15
Wire created out of 2 helixes. These were deformed using a lattice deformer to allow them to fit the shelf.
step 14 of 15
Point lights were added for the lights. These lights were set as different colours. The material of the light cover was made into a Dielectric material and coloured the same as the lights.
step 15 of 15
Shelf made out of a few cubes.
Main spotlight added and set to emit Raytrace shadows and caustics.