A Work in Progress: Charon on his way to Hades



This guide was made for entry:
Charon on his way to Hades
In Contest:
four elements


step 1 of 22

Build the boat of Charon, start from a simple plane

Creation of Charon on his way to Hades: Step 1

step 2 of 22

Create the shading domains on the figure. Repeat the process for the other figures in the 3d design

Creation of Charon on his way to Hades: Step 2

step 3 of 22

Cut the figure in half and extrude / manipulate till you have an acceptable half, duplicate and well together

Creation of Charon on his way to Hades: Step 3

step 4 of 22

Create a very basic figure from which to develop all figures in picture: charon, gohsts and passengers

Creation of Charon on his way to Hades: Step 4

step 5 of 22

Render & see if it will work

Creation of Charon on his way to Hades: Step 5

step 6 of 22

First step is some basic design on paper

Creation of Charon on his way to Hades: Step 6

step 7 of 22

transfer this into a very basic 3d view

Creation of Charon on his way to Hades: Step 7

step 8 of 22

To end up with a boat what can do the job, apply the shader

Creation of Charon on his way to Hades: Step 8

step 9 of 22

Shader definition multi channel mixer, get an default woodstructure as blender to manipulate the color.

Creation of Charon on his way to Hades: Step 9

step 10 of 22

and then some evenings later the boat light is created

Creation of Charon on his way to Hades: Step 10

step 11 of 22

Adjust the shaders and let it glow to make it warm

Creation of Charon on his way to Hades: Step 11

step 12 of 22

Creation of the flag, to symbolise the air, wind.

Creation of Charon on his way to Hades: Step 12

step 13 of 22

Ok the flag is in the wind, but is too clean let have it somehow aged by adding an alpha map to it

Creation of Charon on his way to Hades: Step 13

step 14 of 22

When all elements are in place start rendering, and adjusting the bulp of the light of the lamp on the boat in order to get the right accents

Creation of Charon on his way to Hades: Step 14

step 15 of 22

By adjusting the location of the bulp the my whole scene starts to live.

Creation of Charon on his way to Hades: Step 15

step 16 of 22

almost finalised but sometng is missing in the background.
by adding the some terrain into the 3d design the scene has something to hold on to.

Creation of Charon on his way to Hades: Step 16

step 17 of 22

Skin shador setting of the ghost

Creation of Charon on his way to Hades: Step 17

step 18 of 22

Shader setting stole ghost around head

Creation of Charon on his way to Hades: Step 18

step 19 of 22

Shader setting ghost clothing

Creation of Charon on his way to Hades: Step 19

step 20 of 22

The mast of Charon's boat is not completely right, I just bend this slightly hardly recognizable. The color of the boat and figures are more on the brown side as the background is more bluish. This also supports the painterly effect.

Creation of Charon on his way to Hades: Step 20

step 21 of 22

Where to position the light bulb in the boat was one of the key points to give it the final painterly look. It had to create an interesting game of light and shadow. Set it to bright or to far upfront to the figures shadow and light would become to hard. Too far away makes it "dead".

Creation of Charon on his way to Hades: Step 21

step 22 of 22

Creation of Charon on his way to Hades: Step 22

Final result

Creation of Charon on his way to Hades: Final Result

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