I started of with a vertex sphere. Adjusted the number of radial edges from 8 to 32
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Change the front view to right or left in order to delete the backside of the sphere
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Scale the sphere to a height and width what is suited as basis for the front face
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when deleting the backside do keep some edges from from this backside this is usefull to position you mask in the scene
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Select your mask to reposition this into the center of the contruction room.
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Now its centered we are going to model it.
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Starting with the chin. To have a smooth modiling use set the soft selection
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Move up or down the selection to get the right form on the 3d model
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Increse the selection + or - sign on the right and proceed with modeling
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repeat the previos steps until the lower part of the face is "ok".
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Ok this my "oK" point around the eye height
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Repeat the same procedure as for the lower part of the face for the upper part
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When moving up or down the select vertices see how the soft selection moves along.
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Ok this will be my basic shape of the head.
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Its time to work on the nose
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To ease the selection work look at the rightside and press the btw (between) button.
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once more btw and a triangle is selected.
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Extrude the nose, to ease the extrusion set the link polygons and also on the rightside manual offset enter -1 (this will extrude the selected faces to the outside (+1 will make it go to the center)
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Scale the selection a little.
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To ease you work in the constructer room changing your tool right click and select the function you need, in this case rotate the selection
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Bring the upper part a little forehead
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Now we start moving the nose around bring it more upfront. again the keep the surface smooth we set the soft selection
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Increase selection and move onup to the back outwards until there is the point yeah this is it.
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Agzin increase selection or decrease and adjust the position of the selection
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Do not be afraid to do something wrong there is always still the ctrl-Z to undo.
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Check the result form all sides
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And make some final adjustments before proceding
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After the modeling of the cheek bone i started to create the upper part of the eye socket
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In a mask or sculpture the bone can have some exaggeration.
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The eye ball. although its not the most important part of the face for the structure its the one of the most important part to my opinion for the character. Eyes of a pig and you know whats out this one will screw you big eyes and you could be dealing with a naivete (?) person.
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Duplicate with symmetry
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Position and boelan join together face and eyes
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check the result with the "take a pickture" with fotograph on the left
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adjust the nose bone
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The chin
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model chin increase and decrease selection carefully. whatch your actions from all sides
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Now the mouth, select
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extrude and resize
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Take pictures and adjust
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step 41 of 47
Check the result from all sides
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What a bold head
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Select upper part what is going to be lifted
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After extruding just rotate and move the extruded part to give it a good appearance
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When moving around with the upper part of the head keep track of what the back part is doing the big head shape has to stay in place
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The feather i created a texture and a next picture
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and an alpha and this is projectwed on a flat surface as a shader definition of that surface.
Make it a tutorial, you got a great head start.
(5 years and 3205 days ago)