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A Work in Progress: The Mask
Home
»
Guides
» The Mask
This guide was made for entry:
The Mask
In Contest:
second chance
step 1 of 6
Modeling done using basic poly modelling techniques.
ribbons are springs with ffd 3x3x3 modifiers to add some distortion
step 2 of 6
texture created in photoshop using source 1
step 3 of 6
rendered using default scanline with light tracer and one standard target spotlight
step 4 of 6
This is the complete head I modelled (inc. ears which were hard!!)
step 5 of 6
Unsmoothed head before symmetry modifier
step 6 of 6
start point
Final result
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