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A Work in Progress: Four Elements
Home
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» Four Elements
This guide was made for entry:
Four Elements
In Contest:
second chance
step 1 of 18
Create a cone
step 2 of 18
Add Twist
step 3 of 18
step 4 of 18
Extrude the selected polys
step 5 of 18
Chamfer the corner edges
step 6 of 18
Apply a 3x3 FFD
step 7 of 18
Adjust according to your needs for the base, Open material editor and select a vray material
step 8 of 18
Change the settings according to the highlighted to get the color, reflection and refraction
step 9 of 18
This is the wick texture. An adjusted gradient ramp
step 10 of 18
This gradient ramp is for the intensity of the object so that it emits from white parts
step 11 of 18
Default 3ds max HDRI maps
step 12 of 18
Ground texture.. Just a darker shade of grey
step 13 of 18
Fume FX container settings
step 14 of 18
FumeFX container Fire render settings
step 15 of 18
Disable Smoke in the FumeFX object and apply the gradient map to the intensity settings of the fire
step 16 of 18
Light setup
step 17 of 18
Render setup
step 18 of 18
GI Setup... Adjust the amount of photons in the Light properties of the Vray Light.
Final result
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