A Work in Progress: Clockwork Orange



This guide was made for entry:
Clockwork Orange
In Contest:
second chance


step 1 of 18

Standard infinity curve.

Creation of Clockwork Orange  : Step 1

step 2 of 18

Standard sphere, front polygons selected ready to be cut away.

Creation of Clockwork Orange  : Step 2

step 3 of 18

Front polygons from step 2 moved in to a new layer to be used as the glass.

Creation of Clockwork Orange  : Step 3

step 4 of 18

Add a new poly to front of the sphere for the face.

Creation of Clockwork Orange  : Step 4

step 5 of 18

Standard cylinder was created and beveled back, then placed inside the sphere where extra edges where added using the edge slice tool ready to add new polygons for the SDS surface.

Creation of Clockwork Orange  : Step 5

step 6 of 18

Vertices are selected in a clock wise order for the new polygons.

Creation of Clockwork Orange  : Step 6

step 7 of 18

All the polygons added.

Creation of Clockwork Orange  : Step 7

step 8 of 18

S.D.S surface

Creation of Clockwork Orange  : Step 8

step 9 of 18

S.D.S surface need a little more tweaking with edge slices as there was still some pinching.

Creation of Clockwork Orange  : Step 9

step 10 of 18

Chain links was made with a single cylinder which was bent over 180 degrees then duplicated and bridged together. Then completed chain was bent round the circumference of the sphere.

Creation of Clockwork Orange  : Step 10

step 11 of 18

Start of the gears made from the top of a cylinder.1 segment anything from 80 to 102+ sides. Quick tip all ways remove the front and back polygons when doing this. will save you a lot of mesh clean up……. especially if it will be a S.D.S surface.

Creation of Clockwork Orange  : Step 11

step 12 of 18

Another gear front and back polygons are sliced and then removed and then bridged.

Creation of Clockwork Orange  : Step 12

step 13 of 18

Few more hours later and more gears.

Creation of Clockwork Orange  : Step 13

step 14 of 18

Cover plates for the gears first try. Many of the same principals as previous steps.

Creation of Clockwork Orange  : Step 14

step 15 of 18

Final S.D.S surface many hours of work 100’s re-works and that’s an understatement.

Creation of Clockwork Orange  : Step 15

step 16 of 18

Clay scene to check lighting is correct. Always do this before any textures or materials are added. Light for this was one single low level photometric light and a mirror ball for the window reflection. Very experimental not sure if it worked or not…

Creation of Clockwork Orange  : Step 16

step 17 of 18

Render preview

Creation of Clockwork Orange  : Step 17

step 18 of 18

This step is just to show that the chain is actually touching the sphere. Although in the final render is looks like it is not. Will have to put this anomaly down to camera angle and the bouncing of light.

Creation of Clockwork Orange  : Step 18

Final result

Creation of Clockwork Orange  : Final Result

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