A Work in Progress: Home sweet home



This guide was made for entry:
Home sweet home
In Contest:
boats


step 1 of 11

Modeled the hull using simple box modeling techniques. Extrude and chamfer.

Creation of Home sweet home: Step 1

step 2 of 11

Modeled the deck out of a plane, cut and extruded the required polygons.

Creation of Home sweet home: Step 2

step 3 of 11

Added the doors using the door primitives, modeled the tiller from a lofted spline.

Creation of Home sweet home: Step 3

step 4 of 11

Basic water using a plane with lots of segments 200x200. Then added a noise modifier with small adjustments to the x,y values. Canal water is generally very still.

Creation of Home sweet home: Step 4

step 5 of 11

Added the jetty with a simple box and some cylinders for posts.

Creation of Home sweet home: Step 5

step 6 of 11

Added 2 atmospheric box gizmos so I could add a very fine layer of volume fog, so the water blended better into the background.

Creation of Home sweet home: Step 6

step 7 of 11

Set up a simple background with a cylinder, inverted the normals and UV mapped the background image on to it.

Creation of Home sweet home: Step 7

step 8 of 11

Finished scene before rendering. Two lights in the scene. A target direct for the sun, and a simple omni to illuminate only the background.

Creation of Home sweet home: Step 8

step 9 of 11

Name painting done in PS. Simple text in a goldish colour.

Creation of Home sweet home: Step 9

step 10 of 11

This is the mask I created from the name painting. This meant I could use the name painting as a composite and overlay it onto the main hull.

Creation of Home sweet home: Step 10

step 11 of 11

Occlusion map created in crazy bump. This was placed over the original image and blended at about 28% opacity in the multiply mode in PS. Just to give the shadows a bit more depth.

Creation of Home sweet home: Step 11

Final result

Creation of Home sweet home: Final Result

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