A Work in Progress: Boo!!!



This guide was made for entry:
Boo!!!
In Contest:
ermerging


step 1 of 12

i wanted to start from a sphere.. but quickly changed to a ZSphere

Creation of Boo!!!: Step 1

step 2 of 12

this is a rough model from the ZSphere

Creation of Boo!!!: Step 2

step 3 of 12

Started to add a bit of definition, mostly with the standard brush and move brush, to get roughly what i want

Creation of Boo!!!: Step 3

step 4 of 12

Increased the resolution to about 2 milion poly's

Creation of Boo!!!: Step 4

step 5 of 12

... push pull, crease and smooth

Creation of Boo!!!: Step 5

step 6 of 12

Used the wrinkle alpha wich can be downloaded for free from pixologic.com.
http://www.pixologic.com/zbrush/downloadcenter/alpha/

from here u can get a tone of alphas and matcaps for zbrush

Creation of Boo!!!: Step 6

step 7 of 12

Here's the UV map by polygroups...

Creation of Boo!!!: Step 7

step 8 of 12

went to maya, and started to build the shader group and the PSD network for the skin. inialy i wantet to go with a subsurface shader, but then i realized that i miss the lights to get something like this to work

Creation of Boo!!!: Step 8

step 9 of 12

made the theeth from cubes

Creation of Boo!!!: Step 9

step 10 of 12

the wireframe view of what we have so far

Creation of Boo!!!: Step 10

step 11 of 12

aded the drools, and i wanted to make some droplets on his face with paint effects, but they looked fake and went whitout them

Creation of Boo!!!: Step 11

step 12 of 12

this is my " complicated light ". A plane with a surface shader and Final Gather cranked up

Creation of Boo!!!: Step 12

Final result

Creation of Boo!!!: Final Result

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