A Work in Progress: Morning Glory



This guide was made for entry:
Morning Glory
In Contest:
ermerging


step 1 of 25

Standard cylinder primitive 24 sides 1 segment.


Creation of Morning Glory: Step 1

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Top and bottom edges are selected and scaled in by 30%.

Creation of Morning Glory: Step 2

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Polygon bevel tool is used for the inside of the cup.

Creation of Morning Glory: Step 3

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Edge bevel with a round level of 4.

Creation of Morning Glory: Step 4

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Loop slice the mesh ready for the handle.

Creation of Morning Glory: Step 5

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Uniform scale on the two selected edges.

Creation of Morning Glory: Step 6

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Start of the handle polygon bevel, group selected and extended.

Creation of Morning Glory: Step 7

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Rotate the two front facing polygons top and bottom, 45 and -45 degrees on the z axes.

Creation of Morning Glory: Step 8

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Bridge tool, set at 1 segment to start with.

Creation of Morning Glory: Step 9

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Added more segments to the handle mesh and change the mode to curve.

Creation of Morning Glory: Step 10

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Tension in the mesh is decreased to achieve the bend in the handle.

Creation of Morning Glory: Step 11

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Uniform scale is used on the two side of the handle for a more pleasing shape when transformed in to a S.D.S.

Creation of Morning Glory: Step 12

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The cup has now been changed from polygons to a Level 1 S.D surface.

Creation of Morning Glory: Step 13

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An hour or so later...and after much manipulating the finished cup.

Creation of Morning Glory: Step 14

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The saucer made from the top of a Standard cylinder.
Tools used are: Polygon bevel, Edge bevel, thicken tool and edge slice.

Creation of Morning Glory: Step 15

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Top of the saucer.

Creation of Morning Glory: Step 16

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End result.

Creation of Morning Glory: Step 17

step 18 of 25

Evolution of the Spoon.

Creation of Morning Glory: Step 18

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Scene setup later changed my mind on the spoon position.

Creation of Morning Glory: Step 19

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Materials added.

Creation of Morning Glory: Step 20

step 21 of 25

U.V. map. Could have left it like this as it is perfectly ok but I like to have a bit more control over the textures so this was exported from the application by E.P.S. (Encapsulated PostScript) and the source is then overlaid on to the exported U.V. saved, then imported back in to the application.

Creation of Morning Glory: Step 21

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Cut the centre out of the original image and overlaid it on to the imported E.P.S. and created the bump map.

Creation of Morning Glory: Step 22

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Lighting setup.

Creation of Morning Glory: Step 23

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Ambient Occlusion render never used it in the end was not necessary.

Creation of Morning Glory: Step 24

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Final render preview done :)

Creation of Morning Glory: Step 25

Final result

Creation of Morning Glory: Final Result

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