A Work in Progress: The White House



This guide was made for entry:
The White House
In Contest:
art deco


step 1 of 23

The basic house shape is derived from a simple box primitive. To remove the windows I just deleted the desired polys.

Creation of The White House: Step 1

step 2 of 23

Added the balcony roof and the door shelter, along with the steps to the front door. The shelter and roof are simple cylinders with the slice on to 180 degrees. The front door steps are 3 polys cut into the base of the house and the extruded to form the steps.

Creation of The White House: Step 2

step 3 of 23

Here I added the end tower or rounded wing. This again was a cylinder with the slice set to 180 degrees. The window openings are deleted polys. The window frames in the towers are shapes created from the splines between the polys. As the windows curve around this was the simplest and easiest method to create the frames. Rather than using the window primitive and trying to bend them around.

Creation of The White House: Step 3

step 4 of 23

I added a planter next to the front steps. A box primitive with the top poly cut using inset, then extruded down. I also added the poles that support the balcony roof. Both just simple cylinders.

Creation of The White House: Step 4

step 5 of 23

Here I added the front garden and gravel drive. Because I wanted specific shapes for both I used the spine tool with the corners set to bezier corner. This gave me more freedom to alter the shape later If I wasn't happy with the result.

Creation of The White House: Step 5

step 6 of 23

Here I added more window frames for the second tower. Both doors using the door primitive.

Creation of The White House: Step 6

step 7 of 23

I started the window frames here using the window primitive (fixed). The for sale stand. The art deco decoration or moulding was simple boxes tapered with the taper modifier. Then grouped together.

Creation of The White House: Step 7

step 8 of 23

So all the frames are in. The decoration and the steps and bushes. I decided at this point to leave the geometry blocky at the top of the towers as though this was intentional decorative brickwork.

Creation of The White House: Step 8

step 9 of 23

So now it was time to setup the scene. I used the basic cylinder for Background image. Adding a target direct light to simulate the sun with a multiplier of 3.0. The Vray camera took a bit of practice to get the right exposure. But in the end I used an ISO of 200, A shutter speed of 200ths and an F-number of 3.3. The reason for such large aperture settings is because Vray camera is designed to work primarily with Vray sun, which is much brighter in intensity than a target direct light.

Creation of The White House: Step 9

step 10 of 23

So now we come to the render settings for this scene. I wanted a high quality image, but not at the expense of render times. So for this reason I chose to use an Irradiance map as my primary bounce and light cache for the secondary bounce. These are the settings for the irradiance map. You will note that HSsubdivs are the same as the interpol samples. I wanted a fairly accurate primary bounce but also wanted Vray to have some flexibility in guessing the interpolation between the samples. So I allowed Vray to use 30 samples for guessing the interpolation and 30 subdivs to be bounced from the Hemisphere, this has given a reasonable render, but still room for improvement if required.

Creation of The White House: Step 10

step 11 of 23

These are the light cache settings for the secondary bounce of the GI. I used 1500 subdivs with a sample size of 0.02. I could alter the sample size and subdivs to increase the quality but at the expense of render times. In a real world situation I would tend to use 2500 subdivs to allow a more accurate secondary bounce on the GI

Creation of The White House: Step 11

step 12 of 23

Here are the image sampler, environment, and color mapping rollouts for Vray. I used an adaptive DMC for the anti aliasing, although not happy, I didn't want to use fixed or adaptive subdivision,, if doing an interior then fixed would be good because of the detail enhancement. The environment was left at the default, but because I have changed my gamma settings to 2.2 I darkened the bluesness of GI slightly. The color mapping allows me to control the brightness/darkness of certain areas of the image. For this scene I wanted to have some flexibility because it's an external shot. I chose the reinhard mapper with a burn value of 0.6 this gives me control between linear and adaptive.

Creation of The White House: Step 12

step 13 of 23

Here's the adaptive DMC rollout. This is for the antialiasing of the image. I set it to fully adaptive. Although there is still some sharp edges, If I messed around with the settings I would have ended eventually with highly detailed edges. But again at the cost of render times.

Creation of The White House: Step 13

step 14 of 23

In max 2011 there is a new material editor called "Slate" this gives me the ability to edit my materials in a node based environment. The next few screens are self explanatory, they show the material used and the nodes attached to them.

Creation of The White House: Step 14

step 15 of 23

The for sale material.

Creation of The White House: Step 15

step 16 of 23

The background, or sky material

Creation of The White House: Step 16

step 17 of 23

The ivy material, this material is default for a plugin called "growIVY" from guruware. it is a free plugin available for download from guruware site of scriptspot. This is the plugin I used to grow the ivy up the gable end of the house.

Creation of The White House: Step 17

step 18 of 23

The material node for the grass.

Creation of The White House: Step 18

step 19 of 23

The material node for the main building plaster.

Creation of The White House: Step 19

step 20 of 23

The traditional material editor view, with the first six slots.

Creation of The White House: Step 20

step 21 of 23

The second half of the material editor with the bottom six slots.

Creation of The White House: Step 21

step 22 of 23

The final scene before rendering.

Creation of The White House: Step 22

step 23 of 23

The for sale sign created in photoshop CS5, the rectangle shape tool for the border and simple times new roman font for the lettering.

Creation of The White House: Step 23

Final result

Creation of The White House: Final Result

LOGIN or REGISTER FOR FREE
to rate this guide and create your own guides.

Votes


uservoted
mircea
CrystleClear
Warlock
Score:
10