A Work in Progress: living room



This guide was made for entry:
living room
In Contest:
art deco


step 1 of 18

started with some cubes

Creation of living room: Step 1

step 2 of 18

delete a face to get a window.. also i thought that making a round window would look cool.. so i used booleans to get it round

Creation of living room: Step 2

step 3 of 18

used booleans to get the round window.. later decided to change it to a more traditional style window

Creation of living room: Step 3

step 4 of 18

this is my window

Creation of living room: Step 4

step 5 of 18

made the structure grinds from simple cubes

Creation of living room: Step 5

step 6 of 18

i duplicated some sphere with the setting shown to get the nut bolts

Creation of living room: Step 6

step 7 of 18

Creation of living room: Step 7

step 8 of 18

here s my room so far.. please notice that i wanted the walls not to be perpendicular, and to have an angle

Creation of living room: Step 8

step 9 of 18

here's how i started to make the couch

Creation of living room: Step 9

step 10 of 18

Creation of living room: Step 10

step 11 of 18

the finished couch

Creation of living room: Step 11

step 12 of 18

started to make the glass table in Corel X3.. u could use Ilustrator also. The CV curve tool in Maya doesn't has that much control over the shape, so decided to make it in Corel with the pen tool

Creation of living room: Step 12

step 13 of 18

Creation of living room: Step 13

step 14 of 18

i used booleans to make my table feet

Creation of living room: Step 14

step 15 of 18

Creation of living room: Step 15

step 16 of 18

some random decoration to put on the shelves..

Creation of living room: Step 16

step 17 of 18

here's my shelv made from cubes and with booleans

Creation of living room: Step 17

step 18 of 18

here's my final setup.. Used an area light at the window with no light emiting, only photons. Unfortunately i used to few global ilumination photons and as a result u can see some shadows on the wall ( mostly because they are not perpendicular ). I used 2000000 caustic photons and 30000 global ilum. Although ur scene my be different in size. Also, i used a plane with a surface shader and final gather cranked up to force some interior light
Used a directional light to simulate the outside light source and a plane with a ramp plugged in. After the render ( 3 hours ) i added the cloudes manualy in photoshop... it was easier than rerender.
PS: the courtains were done using 2 curves and birail tool

Creation of living room: Step 18

Final result

Creation of living room: Final Result

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