piecing everything together. I tried working with the original globe, but decided it would be easier just to make one. I used the eliptical tool to stroke a circle, then reduced opacity. The globe glow is painted, blurred and smudged, then lighting effects and finally, overlay.
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Filter > Render > Lighting Effects
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the spikes and whiskers
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lighting effects on the spikes. also added shadows
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When you open up Lighting Effects, this is what you'll see. By moving the circle up or down and making it bigger or smaller, you decide how much light will be on the image and how bright it will be.
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When you click on the white square next to the intensity slider, the color selection box appears. Now you can choose the color you want the light to be. *Don't forget to write down the color code* (see the red box). That way, if you're doing multiple pieces and you're interrupted, you can re-enter the exact same color as you were using before and you won't have colors that are close, but not matching.
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This is a side by side example of lighting effects and blending mode (that box next to Opacity at the top of your layer column)