A Work in Progress: Wasteland



This guide was made for entry:
Wasteland
In Contest:
game concept


step 1 of 5

Use a landscape, sky object for the scene, minor adjustments to create the atmosphere I intended.

Creation of Wasteland: Step 1

step 2 of 5

This is the gun, cylinder for the base, torus rings for the glass containment, its basically simple objects just arranged pretty.

Creation of Wasteland: Step 2

step 3 of 5

Camera, with protection on, moved the gun into position and played a little with the angles I wanted for the final scene.

Creation of Wasteland: Step 3

step 4 of 5

This is the more technical bit, I used emitters with a pyrocluster shader for the fireballs that the gun shoots. I would have changed the colours to make it plasma shots but I did not have time.

The emitters fire for 5 frames and then stop and a high speed with a medium gravity setting to create a scene where shots are actually fired,

Creation of Wasteland: Step 4

step 5 of 5

This step shows the few textures I used from the content library.

Then it was just a case of rendering, global illumination and ambient occlusion on.

Creation of Wasteland: Step 5

Final result

Creation of Wasteland: Final Result

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