The garage was created with a plane for the floor, a plane for ground and boxes all around for walls
step 2 of 8
I made a simple Pxleyes texture in photoshop. I also tilted the license plate a bit.
step 3 of 8
I used a ffd box 4x4x4 to modify the tire.
step 4 of 8
I added a shell modifier to all the windows, I also removed one window.
step 5 of 8
I deleted the left front tire but kept the rim. I then copied and flipped it and placed a cylinder in between to make it look more like a normal rim. The wooden planks are made from a box with a noise modifier applied.
step 6 of 8
This is the camera view. I also removed one of the rear view mirrors.
step 7 of 8
Full view of the scene. I used two photometric lights for lighting.
step 8 of 8
The materials I used. All materials original with 3d studio max 2011, except the one listed as source1 and the pxleyes map I made in photoshop.