A Work in Progress: DOC



This guide was made for entry:
DOC
In Contest:
rigging


step 1 of 14

this is my character, modeled in maya from primitives like cubes and cilinders

Creation of DOC: Step 1

step 2 of 14

here;s the rig.. truster controls, ik handels for hands, eye controls

Creation of DOC: Step 2

step 3 of 14

the sphere u see behind the elbows are my pole vector contraints. They help giving a more natural movement to the elbows and not a snapping movement

Creation of DOC: Step 3

step 4 of 14

this is my eye's rig.. as u can see i'm using an aim contraint for the eyes. Every eye can be moved independent

Creation of DOC: Step 4

step 5 of 14

i made a set driven key for the retina control. I added a secondary atribute to my eye control rig and keyed it to a ramp shader that was applied to the eyes..

Creation of DOC: Step 5

step 6 of 14

this is my retina control on the 0 value.. on the previous step u saw it on the max value of 5

Creation of DOC: Step 6

step 7 of 14

this is the pose i chose

Creation of DOC: Step 7

step 8 of 14

this is an example of how the weights were painted.. and how the chest joint is affecting the chest

Creation of DOC: Step 8

step 9 of 14

this is my final scene, used a directional light and some final gather

Creation of DOC: Step 9

step 10 of 14

the seringe was modeled from a cilinder. Thought it would be a nice touch

Creation of DOC: Step 10

step 11 of 14

the earth was done from a sphere with the bump and color map. i then added another sphere with the cloud map and set the transparency to 40%, I then added a sphere gas container with a blue gas and set a glow and ramp shader from black to light blue

Creation of DOC: Step 11

step 12 of 14

Creation of DOC: Step 12

step 13 of 14

Creation of DOC: Step 13

step 14 of 14

Creation of DOC: Step 14

Final result

Creation of DOC: Final Result

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