I started off with making the bottle use a 10 sided cylinder with a few height segments, and deleted the phong tag. Then moved some part in and out to create the shape I wanted.
step 2 of 9
I took the inside layer of the bottle and I duplicated and moved down the top, I did this to create the liquid layer.
step 3 of 9
Another 10 sided cylinder with a few changes made.
step 4 of 9
Self Explanatory picture :-p
step 5 of 9
Used a cube made just larger on each axis than the bottle. Then detached the top poly and used knife cuts to create the open top and flap. Then I used the extrude tool to give it some thickness. I exported the UV and made a custom texture for this, but I kept the other textures simple using those from the content browser, maybe some minor adjustments on those.
step 6 of 9
This was the texture that was used on the customer UV.
step 7 of 9
Added some text with the same font as used on the box. and an extrude nurb. placed it just about on the surface of the glass.
step 8 of 9
Made 3 softbox lights, these are area lights and planes with a full luminance texture applied to them.
step 9 of 9
Camera set up plus an additional floor and background with a compositing tag to create an infinite floor effect.