Loop slices added and then the mesh is converted to a SDS.
step 3 of 8
All the cubes are duplicated from one original and positioned with in the main cube using scale and position offsets and snapping and precision tools.
step 4 of 8
Ground plane with a checker material added, also the HDR was introduced at this stage along with a single area light.
step 5 of 8
Lighting, reflective index, and DOF are all setup at this stage, Absorption distance is also calculated and applied. All this should always be done before any materials are added.
step 6 of 8
Basic preset materials are added and then manipulated to accurately mimic real world surfaces.
step 7 of 8
Render preview, with all materials added.
step 8 of 8
see only 20 cubes/blocks...i do put some thought in to my entries.