exported to maya and adjusted the topology. I was going to make a big boulge for the mouth and i didn't had enough resolution in that area
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a closeup for the retopo step
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went back to zbrush and started to sculpt with the standard brush
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another stop to maya to add more resolution to where i need. As a sidenote, there is a tool in Zbrush for retopology, but Maya is better and if you have GoZbrush plugin installed to your main 3D app it s very easy to switch between Zbrush and your main 3D software
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made some extrusions in maya for the fingers. As it turned out later, i wasn't very happy with the fingers and made the hands separately
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got back to zbrush and subdivided so i could sculpt in more detail
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the progress so far. To give you a better view of your sculpted head it helps to switch between matcaps.
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created the uv's with UV Mapper
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decided to get my seams from ambient occlusion. You could paint where you want to attract your seams, but this worked ok
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here's my 1 minute UV unwrapping. It's not a perfect result, but for the lack of work i did, it's ok. I personaly hate to UV map, so this tool it's great for me
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here's my skin texture. I made another one as a subskin for subsurface scattering.
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here's my subskin where i painted some vains and some skin spots
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back to maya
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made the hands separately
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from a cylinder i made a sort of jacket and converted it to ncloth
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here's my jacket
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i painted the weights on the jacket, where i wanted to stick and where i wanted to be less stiff
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made the same thing for the shorts
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this is my dressed character.
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after this i rigged my character, with a simple rig so i can pose him however i want
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used interactive binding.. since it was the easiest one wit dual quaternions settings
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toung
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i then selected the faces i wanted hair to grow
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and here's Santa..
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i then setup collisions for the hair, so the hair will not penetrate the mesh
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added some hair in the ear
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at first i wanted to make him look at a candy jar on the top of a desk.. but changed my mind
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started to model the chair
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made the glasses from touruses and two spheres
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i've added a poligon plan and converted it in ncloth then let it fall over the man
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my setup
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started to make the tooth
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this is how i combined the skin shader.. on a miss fast skin shader i added the first texture for the skin and then the seccond as scatter.
The bottom part is the texture for the chair
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these are all my shaders that i used
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my lighting setup.
And this concludes 3 days of work.. combined aproximately 16 hours
awesommme
(5 years and 3083 days ago)