I created the wheels using a circle spline and lofting the shape of the tyre and rim. To get the spokes I used the array tool to duplicate the spokes around the hub, which itself was made from oiltank and cylinder primitives.
step 2 of 11
Here's the pop up for the array tool. it controls how many, and direction of instances copied.
step 3 of 11
Started adding parts to the cart mainly box and cylinder primitives.
step 4 of 11
Added the provided chair to the model.
step 5 of 11
The front axle and front axle board assembly. Again basic primitives, hardly any edges. Made it easier later on when I unwrapped the UV's for texture mapping.
step 6 of 11
The brake assembly, was kept pretty simple again. mainly boxes and cylinders. I used an extruded Ngon for the nuts holing the brake lever.
step 7 of 11
The completed model. For the string I added a cloth modifier set to heavy leather and set the cart and floor as collision objects. I let the simulation run until the string had settled then converted to an editable poly.
step 8 of 11
Okay in Vue I created the texture for the tyres. I added a grainy fractal to distribute the mud over the tyres then addeda simple noise fractal to create the bumps and nobles in the tyres.
step 9 of 11
The environment was painted onto the scene using the global environment painter. I used long grass, reeds, small field plant and small yellow and orange flowers.
step 10 of 11
This is the material for the planks under the seat. I added the mapped texture then reduced the bumps.
step 11 of 11
This is the chrome material for the wheels and spokes. I again used a grainy fractal to spread rust around the chrome.
great work
(5 years and 3158 days ago)