Scene setup, used snapping a precision tool for this operation.
step 4 of 7
Lighting setup, too lights are used a directional and area light combination to create some nice roll offs. Also the ground plan and shadow catcher are added at this stage.
step 5 of 7
Advanced open GL and Ray GL preview just to see positioning and shadows.
step 6 of 7
One of the 13 (unlucky for some) UV maps most of these where manual edited to kill any distortion.