Texture map made with CS5, used with unwrap UVW modifier
step 2 of 6
Fuselage modeling. Cylinder with end poly's removed. Borders manipulated and turbo smooth mod applied.
step 3 of 6
Working on engine. Cylinder geometry with same type modifications as in fuselage.
step 4 of 6
Wings and Horizontal Stabilizer on the A/C the wings were made using a line with extrude modifier and some edge connecting (PINCH AND SLIDE)Turbosmoothed
step 5 of 6
one of the unwrap UVW map's
step 6 of 6
The engine assembly. The engine mount is a box geometry shaped using corrections to its vertices. This shape was cloned and re-sized for use as the actuators for the control surfaces. (under wings)