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A Work in Progress: Croc
Home
»
Guides
» Croc
This guide was made for entry:
Croc
In Contest:
crocodile
step 1 of 26
started with a plane and extruded. Having this to model a second time was preety easy.
step 2 of 26
aded more resoution
step 3 of 26
final head
step 4 of 26
modeled the jaw the same way
step 5 of 26
extrude the body
step 6 of 26
extruded the legs
step 7 of 26
the base mesh
step 8 of 26
went to Zbrush, via GoZ
step 9 of 26
sculpting using the standard, inflate and add clay brush
step 10 of 26
increased the resolution
step 11 of 26
step 12 of 26
started to texture.. i moved the printscreen by mistake
step 13 of 26
step 14 of 26
zbrush crashed several times because of the HD geometry.. so i had to start over from backups several times
step 15 of 26
painted texture using lightbox
step 16 of 26
almost done
step 17 of 26
final textured model
step 18 of 26
uv map
step 19 of 26
back to maya
step 20 of 26
aded teeth from a cone
step 21 of 26
used a bend deformer to move the tail.. wasn't in the mood for rigging
step 22 of 26
step 23 of 26
test render without AO
step 24 of 26
used a mask to blend the background
step 25 of 26
rendered a depth map and applied in channels
step 26 of 26
textures, normal and displacement
Final result
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wooyuenfoo
Score:
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