i started with a poly plane. Then i extruded the edge along a curve that i drawed to match the fender. After i made the fender curve i extruded the contiguos edges to make the rest of the side fender looing in the same time on the other orthos
step 6 of 9
after i modeled a side of the car, i splited it using the extract comand in front fende, front door and so on.
I made my mesh so it would get the curvature of the doors and then i used a double edge to make the creases
step 7 of 9
for the tyres i used patches of low poly cubes disposed in a pattern, then i revolved them and constrained to the donut shape i made previously.
For some parts of the car i tryed using a subdivisional modeling approach.. I allways wanted to model like that. Unfortunately i'm preety new with subdivisions and i was left with a very dense mesh in the areas where i used Sub D.
The advantage o this kind of modeling is that you can basicaly draw your creases and hard edges
step 8 of 9
The rims where done from a cube.. with an edge left smooth. I duplicated special that cube in a 72 degree Y axis to get the 5 parts of the rim. After that i combined them and used bridge comand. After that i aded a cylinder and used booleans to make the wholes. The nubs where made using a 6 corner predefined geometric shape on top of wich i aded a half sphere.
excelente
(5 years and 764 days ago)