A Work in Progress: skin render



This guide was made for entry:
skin render
In Contest:
skin render


step 1 of 19

started with a plane, first i tryed to establish topology flow

Creation of skin render: Step 1

step 2 of 19

Creation of skin render: Step 2

step 3 of 19

started to add resolution

Creation of skin render: Step 3

step 4 of 19

rough humanoid face established. mostly for edge flow ref

Creation of skin render: Step 4

step 5 of 19

added a poly sphere.. cuted in 4 and used it to make the back of the head

Creation of skin render: Step 5

step 6 of 19

Creation of skin render: Step 6

step 7 of 19

subdivided and started to add small creases and modify geometry by moving vertexes

Creation of skin render: Step 7

step 8 of 19

imported in zbrush and subdivided

Creation of skin render: Step 8

step 9 of 19

used standard and clay brush to sculpt

Creation of skin render: Step 9

step 10 of 19

drawed the seams and uv mapped the model

Creation of skin render: Step 10

step 11 of 19

Creation of skin render: Step 11

step 12 of 19

used the skin 05 alpha from pixologic to make the pores

Creation of skin render: Step 12

step 13 of 19

painted a base color

Creation of skin render: Step 13

step 14 of 19

aded a redish colour to ears and zones that i thought would be vascularized

Creation of skin render: Step 14

step 15 of 19

aded a darker colour on the zones that are not in the direct light and some desaturated colour where the beard would be

Creation of skin render: Step 15

step 16 of 19

aded some creases to the lips

Creation of skin render: Step 16

step 17 of 19

aded some veins to the ears

Creation of skin render: Step 17

step 18 of 19

Creation of skin render: Step 18

step 19 of 19

Creation of skin render: Step 19

Final result

Creation of skin render: Final Result

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