A Work in Progress: Porsche 356



This guide was made for entry:
Porsche 356
In Contest:
vehicle model


step 1 of 17

start to roughly build the shape

Creation of Porsche 356: Step 1

step 2 of 17

continue building the shape by shift-dragging edges and moving verts

Creation of Porsche 356: Step 2

step 3 of 17

add a symetry and meshsmooth so I can keep checking on how the shape is coming on

Creation of Porsche 356: Step 3

step 4 of 17

follow the body's lines on the blueprints

Creation of Porsche 356: Step 4

step 5 of 17

use a wire/clay material(composite) to see how the edge loops are looking

Creation of Porsche 356: Step 5

step 6 of 17

tweak the verts for ages

Creation of Porsche 356: Step 6

step 7 of 17

renderable spline to create the windscreen frame - rectangular

Creation of Porsche 356: Step 7

step 8 of 17

add symmetry and turbosmooth(seperate smoothing groups)

Creation of Porsche 356: Step 8

step 9 of 17

continue with more edge extrusion and lots of vert moving

Creation of Porsche 356: Step 9

step 10 of 17

main body just about done

Creation of Porsche 356: Step 10

step 11 of 17

start adding some trim and do the holes for the headlights

Creation of Porsche 356: Step 11

step 12 of 17

getting there,

Creation of Porsche 356: Step 12

step 13 of 17

porsche text - extruded text with a bend modifier

Creation of Porsche 356: Step 13

step 14 of 17

do a nice textured test render :)


ooh, nearly forgot, the cloth was done using a cloth simulation using some boxes as collision objects to get the right shape - sorry forgot to get any screens of that bit

Creation of Porsche 356: Step 14

step 15 of 17

do a very basic interior as it wont be too visible in the final render

Creation of Porsche 356: Step 15

step 16 of 17

I used layers to manage the scene as I was building it, it makes hiding/showing stuff easier

Creation of Porsche 356: Step 16

step 17 of 17

lighting - MR Daylight
2x free spots for the headlights
2x photometric omni for the headlight inside

glass material on the headlight covers - with displace using a map to give some irregularity to the lens

cylinder with carpaint/wire material for the ground plane

Creation of Porsche 356: Step 17

Final result

Creation of Porsche 356: Final Result

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