continue building the shape by shift-dragging edges and moving verts
step 3 of 17
add a symetry and meshsmooth so I can keep checking on how the shape is coming on
step 4 of 17
follow the body's lines on the blueprints
step 5 of 17
use a wire/clay material(composite) to see how the edge loops are looking
step 6 of 17
tweak the verts for ages
step 7 of 17
renderable spline to create the windscreen frame - rectangular
step 8 of 17
add symmetry and turbosmooth(seperate smoothing groups)
step 9 of 17
continue with more edge extrusion and lots of vert moving
step 10 of 17
main body just about done
step 11 of 17
start adding some trim and do the holes for the headlights
step 12 of 17
getting there,
step 13 of 17
porsche text - extruded text with a bend modifier
step 14 of 17
do a nice textured test render :)
ooh, nearly forgot, the cloth was done using a cloth simulation using some boxes as collision objects to get the right shape - sorry forgot to get any screens of that bit
step 15 of 17
do a very basic interior as it wont be too visible in the final render
step 16 of 17
I used layers to manage the scene as I was building it, it makes hiding/showing stuff easier
step 17 of 17
lighting - MR Daylight
2x free spots for the headlights
2x photometric omni for the headlight inside
glass material on the headlight covers - with displace using a map to give some irregularity to the lens
cylinder with carpaint/wire material for the ground plane