i did all the modeling using blueprints for the car by making a plane and rolling it all over the car
step 2 of 14
i modeled the front bumber detail starting from box then i extrude the faces
step 3 of 14
i have made the wheel detail using maps
i created a standard material then i but a mix map in the bump map place
the mix map is two maps
the first on is a bitmap for the wheel pattern
and the second one is a noise map
and the mix amount between the two maps is 5
step 4 of 14
for the rendering i used mentalray renderer i put two free lights but i did not used FG because i did not use environment lights or reflections
step 5 of 14
and i also used a free light under the car with low intensity
and i forgot to say that i used the mr photogtaphic exp control with value of 4
step 6 of 14
i have modeled the hood using a plane then i drag it over the hood shape
step 7 of 14
i have modeled the fender by selecting these edges the i pulled them down
step 8 of 14
i made this circle using the loop tools i have first selected a square loop the converted to circle
step 9 of 14
i have modeled the roof the same way
step 10 of 14
the rear
step 11 of 14
side modeling
step 12 of 14
i have modeled the front window by extruding the selected polygons {the side the same }