A Work in Progress: chevy



This guide was made for entry:
chevy
In Contest:
vehicle model


step 1 of 14

i did all the modeling using blueprints for the car by making a plane and rolling it all over the car

Creation of chevy: Step 1

step 2 of 14

i modeled the front bumber detail starting from box then i extrude the faces

Creation of chevy: Step 2

step 3 of 14

i have made the wheel detail using maps
i created a standard material then i but a mix map in the bump map place
the mix map is two maps
the first on is a bitmap for the wheel pattern
and the second one is a noise map
and the mix amount between the two maps is 5

Creation of chevy: Step 3

step 4 of 14

for the rendering i used mentalray renderer i put two free lights but i did not used FG because i did not use environment lights or reflections

Creation of chevy: Step 4

step 5 of 14

and i also used a free light under the car with low intensity
and i forgot to say that i used the mr photogtaphic exp control with value of 4

Creation of chevy: Step 5

step 6 of 14

i have modeled the hood using a plane then i drag it over the hood shape

Creation of chevy: Step 6

step 7 of 14

i have modeled the fender by selecting these edges the i pulled them down

Creation of chevy: Step 7

step 8 of 14

i made this circle using the loop tools i have first selected a square loop the converted to circle

Creation of chevy: Step 8

step 9 of 14

i have modeled the roof the same way

Creation of chevy: Step 9

step 10 of 14

the rear

Creation of chevy: Step 10

step 11 of 14

side modeling

Creation of chevy: Step 11

step 12 of 14

i have modeled the front window by extruding the selected polygons {the side the same }

Creation of chevy: Step 12

step 13 of 14

i have modeled the mirror starting from a box

Creation of chevy: Step 13

step 14 of 14

i have modeled the blades using a box too

Creation of chevy: Step 14

Final result

Creation of chevy: Final Result

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