Do some poly modelling to get the end in, some bevel, some extrude inner, extrude
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Same thing on the back end.
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Add some loop cuts and grab the points and move the shape around.
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Continue with a little more modeling
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This is how it looks now. Before hyper nurbs
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After Hyper Nurbs.
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After a little while playing and trying new things. This is the engine. Duplicated it to make two and used a moved about swept spline to connect the two.
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This is the main part of the pod. It started as a cube with a bunch of extrudes, etc, then some little objects here and there building up the shape. All from my head, no reference or source.
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Added more detail in different forms. swept nurbs on splines or cylinders.
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This is some of the detail closer up. The handles were particularly fun to make.
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To create the effect of the engines burning I used emitters with a load of spheres flying from the back of the engines. In a textured version a pyrocluster flame effect could be added.
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Landscape, play with until happy.
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The emitter in the background creates the "Stars" which are a bunch of spheres really far away. The lighting is a simple daylight set-up. and done.