A Work in Progress: Terraform Building



This guide was made for entry:
Terraform Building
In Contest:
future buildings


step 1 of 15

Create a cylinder with barely any depth and only 6 sides.

Creation of Terraform Building: Step 1

step 2 of 15

6 large rectangles to boolean away from the cylinder.

Creation of Terraform Building: Step 2

step 3 of 15

This is the remaining object.

Creation of Terraform Building: Step 3

step 4 of 15

Create runs: Use a H-spline and adjust to your needs in terms of size and depth, etc. Extrude nurbs this out with subdivisions for detailing.

Creation of Terraform Building: Step 4

step 5 of 15

Duplicate and move into appropriate positons, to create the tiled effect take the long segments and extrude inner and down.

Creation of Terraform Building: Step 5

step 6 of 15

Solar Panels: Long plane with only a few segments, move every other one up and thats the base. Then create duplicates and move and rotate them. cubes to hold it together.

Creation of Terraform Building: Step 6

step 7 of 15

Texture for the solar panels. I used a circut board texture I had in a collection, the added a blue overlay and some reflectiveness to it and tiled it so it matched with the solar grid.

Creation of Terraform Building: Step 7

step 8 of 15

Duplicate and move.

Creation of Terraform Building: Step 8

step 9 of 15

A sandstone texture for the platforms and a grey stone/ concrete for the walkways.

Creation of Terraform Building: Step 9

step 10 of 15

This stage was very tricky because I used cloth modifiers, cloth nurbs and fixed points and the kept running the animation over and over until I got the right settings I wanted. Change items such as stiffness, flexion, rubber, friction, weight, gravity, wind direction/speed/turbulance.

Creation of Terraform Building: Step 10

step 11 of 15

Particle physics are always fun. used an emitter with settings set to realistically mimic the flow of steam coming from the building.

Creation of Terraform Building: Step 11

step 12 of 15

Add an environment with a volume tracer object on and attach smoke shaders to the particles on the emitter.

Creation of Terraform Building: Step 12

step 13 of 15

The ground, which actually has a water texture but it looks like it could be a solid, but whatever it looks cool, is a large landscape (40,000x40,000x2,000) with played around settings.

Creation of Terraform Building: Step 13

step 14 of 15

With a sky added and a test render done some final adjustments needed to be done, reduce the level of the horizon to take away that orange and change some of the sky parameters.

Creation of Terraform Building: Step 14

step 15 of 15

This is the final stage set up for the render, turn on global illumination and ambient occlusion for the best results and increase the anti-aliasing. Render out.

Be warned the smoke particles slow down the render about 10x minimum, it is very intensive on your system.

Creation of Terraform Building: Step 15

Final result

Creation of Terraform Building: Final Result

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