A Work in Progress: Dragons Head



This guide was made for entry:
Dragons Head
In Contest:
walking stick


step 1 of 6

Basic Box modeling at first to build up the general shape of the head. Takes a lot of work to get it exact but keep going and undoing and then going again.

Creation of Dragons Head: Step 1

step 2 of 6

Once put into hyper nurbs its amazing the difference that takes place.

Creation of Dragons Head: Step 2

step 3 of 6

Used an extracted disc to create the teeth and manually made the tongue with a box poly maniuplated and then hyper nurbs.

Creation of Dragons Head: Step 3

step 4 of 6

Using cloners I made a bunch more teeth that moved back into the head and flipped onto the other parts of the mouth. The eyes were spheres.

Creation of Dragons Head: Step 4

step 5 of 6

To create the horn its very much the same as the teeth. Take a disc and do a matrix extrude with the scale shrinking and a couple twists. Place into hyper nurbs if you wish, here the left is smoothed but I also like the right which is sharp.

Creation of Dragons Head: Step 5

step 6 of 6

The rest of the cane was simple in comparision to the head. A basic cylinder for the long body with a helix spline wrapped around it and swept with a small circle and the base point is a modified cylinder.

Lighting - None actually, using a sky object with a HDRI map and global illumination is all you need.
Materials - From the content browser.
Render settings -
Global Illumination, 8 passes
Anti Aliasing - Best 4x
Ambient Occ - On Medium detail

Creation of Dragons Head: Step 6

Final result

Creation of Dragons Head: Final Result

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