i duplicated the first grass image, so it will fit the canvas.
step 2 of 26
i blend the images with a mask and merged them
step 3 of 26
did the same with grass 2 image
step 4 of 26
i blended the two grass images to one
step 5 of 26
duplicated the merged grass image and placed them on top of each other
step 6 of 26
placed the dune image below the grass layers
step 7 of 26
i blured the layers to create deep of field
step 8 of 26
i clipped hue/saturation and curves adjustment layers to make far objects to apper brighter
step 9 of 26
i opend the pumpkin image, chopped it, erased the stalk and painted shadow on a new layer
step 10 of 26
i choped the windowswith out the lintel in order to preserve the pumpkin texture.
then i used the pen tool to make the lintel arc, made a selection out of it and used hue\saturation adjustment layer to darken the selection
step 11 of 26
chopd the door from the wood texture. used same technique as the windows to create the shadow part
step 12 of 26
same way as before i created the door lintel.
step 13 of 26
again, used curves adjustment layers to add highlights to the lintel outer edge
step 14 of 26
chop a step from the stairs image and transformed it to fit the angle.
then dodged and burned it according to the light source, duplicated it a few times and placed the layers beneath the door.
i added shadow beneath the stairs on the grass and on the pumpkin.
step 15 of 26
chopped the cork and transformed it.
used curves adjustment layers to create shadow and highlights.
placed it on the pumpkin and created soft wide shadow on the pumpkin and thin shadow line underneath the pumpkin.
step 16 of 26
chopped the chimney and transformed it .
used the filter liquify to change the top of the chimney.
used hue/saturation and curves adjustment layers to darken and highlight according to the light source.
all so i used gussian blur to for depth of field
step 17 of 26
i made a smoke like selection, filled it with white and used filter render clouds.
changed the layer to screen mode and applied filter distort wave.
step 18 of 26
chopped the stones, duplicated some of them, transformed them and place them around.
created shadows to each stone
step 19 of 26
i applied gussian blur to the stones, the value shuld be according to the distance from the pumpkin.
clipped curves and hue/saturation adjustment layers to each stone to brighten and darken them according to light source and distance
used grass brush on a mask to blend to stones to the grass layers
blured the stones according to the distance
step 20 of 26
chopped the trees, duplicated them, transformed them and used mask to create different kind of leaves.
again blured them and clipped hue/saruration layers to create depth of field
step 21 of 26
chopped the laundry, duplicated the layer, transformed it and bluerd according to distance.
used smart filter so i can use a gradient on the filter mask. distance laundry should apper more blured
step 22 of 26
chpped the water whell and blured it
step 23 of 26
added the stream. used a mask and painted the stream banks with grass brush
step 24 of 26
used the channels window to select the waterfall and chop it
transformed it to fit the water wheel and blured it a bit.
step 25 of 26
duplicated the waterfall layer and transformed it.
used filter motion bluer on it to create movement
step 26 of 26
added some adjustment layers to make a better blending of all the image parts