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A Work in Progress: Giant Brush
Home
»
Guides
» Giant Brush
This guide was made for entry:
Giant Brush
In Contest:
brushing up
step 1 of 18
Make A Cylinder
step 2 of 18
twitch the cylinder
step 3 of 18
take another cylinder to make brush bristles, and place below the 1st cylinder.
step 4 of 18
apply lattice to twitch
step 5 of 18
apply sculpt geometry tool to make mesh flow smoother
step 6 of 18
now i import this file from maya to 3ds max with the help of .fbx formet.
step 7 of 18
now unwrapping started.
step 8 of 18
unwrapping continue
step 9 of 18
texture created with the help of adobe photoshop.
step 10 of 18
texture apply and vray light and vray physical camera created.
step 11 of 18
bristles texture took from sxc.hu.
step 12 of 18
texture apply to max
step 13 of 18
base unwrapping done
step 14 of 18
base texture image taken from max default library and completed in photoshop.
step 15 of 18
side light pole modeled with basic shape.
step 16 of 18
copy it around the base.
step 17 of 18
Render file
step 18 of 18
bg place in photoshop and blured it, and croped image.
Final result
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